The game is pretty solid. I would like to be able to move a little faster. Maybe have a light source. A puzzle element or two. I eel like I am missing part of the story, what this place is, why Jessica would go there. That sort of thing.
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This was a cool horror game about the Mandela Catalogue and I enjoyed playing the game. The game was definitely horrifying where the main character is unable to run or do much except walk through the tunnels, looking for Jessica. The horrifying mood and atmosphere created through the narrow alleys and lighting, added to the scariness of the game. I had difficulty walking through certain corners as it was actually pretty dark for me when I played the game. However, I did manage to get the ending for the game and it would be much cooler if there was some animation done to conclude the game for "Jessica" there.
Thank you for reading my comment and I wish you good luck in your future endeavours.
Uniquely terrifying and creepy game. From start to finish I did feel tension in the game. The graphics look amazing, the polish is there, the sound design and environment perfectly sums up the overall experience. I could not stop thinking about the "Outlast" while playing this, as the kind of "fisheye" look reminded me of that. Neat work. As far as it goes for the ending, I did have trouble understanding the connection between that and the beginning of the game. I think just putting the character in the game without any explanation upfront would have been creepier, but that's my critique. The overall experience is just fantastic. Great work.
I guess I didn't realise how confusing the ending could be to someone who hasn't watched the Mandela Catalogue, which maybe I should've kept in mind before publishing.
After a small break, I might consider adding something, to help remove that confusion to some.
Actually, I do know the obsession behind Mandela Catalogue and have played multiple games, the reason why I got interested in playing this one. Only, for me, the game stands out with unique atmosphere, but the connection between the opening sequence and ending is a bit bleak, that's all. You did amazing job. Good luck with the future projects.
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Interesting game. Love the analogic aesthetic.
Wow this was scary... Great game!
this was good it was a bit too much a walking sim not a lot to commentate but it was functional interested to see more work from u.
This was not bad. Made a video on it.
The game is pretty solid. I would like to be able to move a little faster. Maybe have a light source. A puzzle element or two. I eel like I am missing part of the story, what this place is, why Jessica would go there. That sort of thing.
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CREEPY MANDELA STORY
This was a cool horror game about the Mandela Catalogue and I enjoyed playing the game. The game was definitely horrifying where the main character is unable to run or do much except walk through the tunnels, looking for Jessica. The horrifying mood and atmosphere created through the narrow alleys and lighting, added to the scariness of the game. I had difficulty walking through certain corners as it was actually pretty dark for me when I played the game. However, I did manage to get the ending for the game and it would be much cooler if there was some animation done to conclude the game for "Jessica" there.
Thank you for reading my comment and I wish you good luck in your future endeavours.
Uniquely terrifying and creepy game.
From start to finish I did feel tension in the game. The graphics look amazing, the polish is there, the sound design and environment perfectly sums up the overall experience. I could not stop thinking about the "Outlast" while playing this, as the kind of "fisheye" look reminded me of that. Neat work.
As far as it goes for the ending, I did have trouble understanding the connection between that and the beginning of the game. I think just putting the character in the game without any explanation upfront would have been creepier, but that's my critique. The overall experience is just fantastic. Great work.
Hi
Thank you so much for your response
I guess I didn't realise how confusing the ending could be to someone who hasn't watched the Mandela Catalogue, which maybe I should've kept in mind before publishing.
After a small break, I might consider adding something, to help remove that confusion to some.
Thank you again for your response
I'm glad you enjoyed it :)
Actually, I do know the obsession behind Mandela Catalogue and have played multiple games, the reason why I got interested in playing this one. Only, for me, the game stands out with unique atmosphere, but the connection between the opening sequence and ending is a bit bleak, that's all. You did amazing job. Good luck with the future projects.